And it should be expected, an RPG about Chopin had better have some nice music, and it delivered on this. Music, another strong point of this game. Sadly you have no control over who is designated as party leader. When not in combat you control the party leader as you travel around town or across the land to the next dungeon/town. The game is also very linear compared to most RPGs I’ve played. And with Beat’s camera you can get yourself enough money for the entire game in just the first dungeon. Through the entire game there were only two boss fights that required me to really use items in battle otherwise there wasn’t even a need to even go looking for an inn. Running up behind enemies, flanking, or even luring them into a group so your attacks hit multiple targets, is also very effective and can make a lot of battle that much easier, though the enemies can do the same so watch out.īut as I said before the game is pretty simple, there is no MP of any kind, and there isn’t any need to worry about stats. This mechanic also effects the enemies as well, many growing several times stronger when in the shade. There is also a whole light vs dark system going on that depending on if your standing in shadows or in light will effect what moves you can use. It gives you less time to just stand there and think but allows you to pull off more amazing tricks. And as you play through the game your characters grow stronger and gain more moves and to complement this the combat changes as well. The system overall is pretty simple and straightforward especially when your first starting out. ![]() You’ll be doing a lot of fighting, but surprisingly they did this right. Gameplay, being an RPG, combat is of course the important part. One rather nice touch I wasn’t expecting when I first started is as you unlock Chopin’s songs they play the entire song for you with a slide show and a story about the origins of the song and life of Chopin. ![]() This is painfully obvious when during one cinematic they flashback to the first part of it twice because she just didn’t have that much screen time before. Which since the story is really more about the characters than about the world I kinda wish they had spent more time on them. In the end the real point of it all is centered around life and death. The dream world isn’t all that complex, there is an evil king and it’s up to this small band to save the land. ![]() The story itself centers around Frédéric Chopin’s final hours and the dream that he is in during them. and with how elaborate and poofy some of the outfits are it just looks silly watching them hold their arms out like that. What I mean by this is they always have their arms lifted away from their body, ALWAYS. ALL THE CHARACTERS LOOK LIKE THEY ARE PLAYING AIRPLANE. There is only one thing in this department that ruined an otherwise perfect experience. ![]() And not just the rendering of everything but the designs as well are all fitting and fun to look at. Everything looks amazing from the outfits to the breathtaking world that your playing in. First Graphics/Design, and boy do I have something to say about them. Just pray that you don’t forget to talk to the old lady when you have the chance else you’ll be playing through a third time just for that.Īnyways, Reviewing the game. While being fairly simple and short for a jRPG they decided that if you want to be able to collect every item and Achievement you can only do so by playing the game through a second time. Why do I keep talking about play through, well that’s really my biggest beef about the game. I first beat the story mode at about the 25 hour mark, watched the 40ish minute end sequence, then I went back and played the bonus dungeon and beat the game a second time to get all the achievements possible for the first play through. This marks a truly amazing moment, I have actually finished the first play through of Eternal Sonata and it only took me about two months.
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